This has been a hard book to write, even though its tone is light and the subject cartoons. I often laughed out loud while writing the characters and guffawed as I worked on some of the escapades, but the underlying animation stuff was challenging and difficult to put into words. Like Wile E. Coyote, just when I thought I’d got it, anvils and pianos came crashing down on the page.
The art of pencil animation has a million details and arcane rules to wrangle into a coherent, entertaining form. Like a mosaic, selecting the right bits to make a clear picture is crucial. On one hand, too much technical information could glaze eyes and on the other, too little would prevent you from appreciating the hard work and wonders of the art; the protagonists could just as well be working in a shoe factory. So, I’ve left some technical stuff in and, to spare you a terminological overdose, put a glossary of animation terms in the back of the book so you can look them up or just keep reading. A few small sketches, worth thousands of words, have also been included.
I crammed a lot into this book: how an animation studio works, how pencil animation is done, how a drawing is made, how artists interact and how dedicated we are to our art as well as a bit of the history of animation. Not a how-to book but one that has the animation culture woven into the story so you can absorb it as you read about the opinionated young artist who discovers that fun can be had despite the deadlines, cut-throat co-workers and the industry's exacting standards. Maybe you'll even feel some of her passion for the art.
In this story, not only do the artists evolve, but drawings do too, as well as the heroine’s skills. A drawing emerges under her fingers with a hesitant, trembling line at first, gradually becoming stronger and more confident, ending with the bold strokes that make it professional art.
Getting the atmosphere of a studio right was also not a piece of cake. Animation studios are far more subdued than you might imagine. Some are relatively relaxed, but many are so regimented you can feel the tension as you walk the quiet corridors. With it’s layers of hierarchy, politics and tradition, a studio is a living, breathing part of the animation process, a character, just like the artists.
People always exclaim "Oh, what fun!" whenever animation is mentioned, so I wanted to dispel the myth that animation is fun in a laughing-joking-colored-crayons-childish-art-form sort of way. Bringing a character to life can be fun in a calculating, challenging, pressured-by-deadlines sort of way but, while the finished product is fun, the writing, research, design, story boarding, layout and animation required to get it to the screen is mostly a lot of hard work. You laugh at a gag once, but it takes months to produce. I know you’ve all seen the “making of” footage on TV: animators flipping drawings and making faces at mirrors, but that’s not all there is, you know. Animation is a serious industry and a sophisticated art form involving big budgets, long hours, highly educated artists and, these days, even scientists. But, although the business of animation isn’t fun, artists taking themselves seriously, is. Pale creatures, deprived of sunlight during months of crunch time, animation artists are fiercely dedicated to their art and can get caught up in the artificial urgency of a deadline to the point of slapstick, often forgetting that it’s just a movie, after all.
I hope this book makes you want to run out and animate something or rent something animated, or, at the very least, not think of animation as a frivolous medium exclusively for children’s films, but as a fully-fledged means of cinematic expression in its own right. I also hope it makes you laugh.
The art of pencil animation has a million details and arcane rules to wrangle into a coherent, entertaining form. Like a mosaic, selecting the right bits to make a clear picture is crucial. On one hand, too much technical information could glaze eyes and on the other, too little would prevent you from appreciating the hard work and wonders of the art; the protagonists could just as well be working in a shoe factory. So, I’ve left some technical stuff in and, to spare you a terminological overdose, put a glossary of animation terms in the back of the book so you can look them up or just keep reading. A few small sketches, worth thousands of words, have also been included.
I crammed a lot into this book: how an animation studio works, how pencil animation is done, how a drawing is made, how artists interact and how dedicated we are to our art as well as a bit of the history of animation. Not a how-to book but one that has the animation culture woven into the story so you can absorb it as you read about the opinionated young artist who discovers that fun can be had despite the deadlines, cut-throat co-workers and the industry's exacting standards. Maybe you'll even feel some of her passion for the art.
In this story, not only do the artists evolve, but drawings do too, as well as the heroine’s skills. A drawing emerges under her fingers with a hesitant, trembling line at first, gradually becoming stronger and more confident, ending with the bold strokes that make it professional art.
Getting the atmosphere of a studio right was also not a piece of cake. Animation studios are far more subdued than you might imagine. Some are relatively relaxed, but many are so regimented you can feel the tension as you walk the quiet corridors. With it’s layers of hierarchy, politics and tradition, a studio is a living, breathing part of the animation process, a character, just like the artists.
People always exclaim "Oh, what fun!" whenever animation is mentioned, so I wanted to dispel the myth that animation is fun in a laughing-joking-colored-crayons-childish-art-form sort of way. Bringing a character to life can be fun in a calculating, challenging, pressured-by-deadlines sort of way but, while the finished product is fun, the writing, research, design, story boarding, layout and animation required to get it to the screen is mostly a lot of hard work. You laugh at a gag once, but it takes months to produce. I know you’ve all seen the “making of” footage on TV: animators flipping drawings and making faces at mirrors, but that’s not all there is, you know. Animation is a serious industry and a sophisticated art form involving big budgets, long hours, highly educated artists and, these days, even scientists. But, although the business of animation isn’t fun, artists taking themselves seriously, is. Pale creatures, deprived of sunlight during months of crunch time, animation artists are fiercely dedicated to their art and can get caught up in the artificial urgency of a deadline to the point of slapstick, often forgetting that it’s just a movie, after all.
I hope this book makes you want to run out and animate something or rent something animated, or, at the very least, not think of animation as a frivolous medium exclusively for children’s films, but as a fully-fledged means of cinematic expression in its own right. I also hope it makes you laugh.
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